Started doing the texturing today while continuing up some modeling.
For those interested I am using a “vertex” shader look but done with a simple 64×64 texture tile. Using the engines bilinear filter it creates some wonderful graduations. The texture tile has a normal colour and then a highlighted version of it above and then a shadow version below it. This means I can shift the faces uv’s up and down depending if I want it to be in light or it darkness.
[youtube=http://www.youtube.com/watch?v=GAc9GSIKrow]