All posts by Hans

Another night of working for clients. Kye Kye!

I love what I do.  I actually love the work I’m doing for my clients but I’ve made a promise to work on game design every day.  I guess doing UI for a client is almost game design right?

So Kye Kye dropped their new album and it’s dreamy and wonderful.  It’s called Fantasize and On 1st listen through it’s a bit hit and miss but that is usually a good sign of an album that will stretch you.

Support them!  Itunes

It is texture time.

Started doing the texturing today while continuing up some modeling.

For those interested I am using a “vertex” shader look but done with a simple 64×64 texture tile.  Using the engines bilinear filter it creates some wonderful graduations.  The texture tile has a normal colour and then a highlighted version of it above and then a shadow version below it.  This means I can shift the faces uv’s up and down depending if I want it to be in light or it darkness.

[youtube=http://www.youtube.com/watch?v=GAc9GSIKrow]